Search found 22 matches
- Wed Jan 08, 2014 12:17 pm
- Forum: Suggestions and ideas
- Topic: A map on the high seas
- Replies: 8
- Views: 28244
Re: A map on the high seas
oh yeah. the oilrig map..... remember that one. sadly i lost my map archive (fuck that goddamn mklink cmd on windows.....)
- Wed Jan 01, 2014 7:36 pm
- Forum: Radiant
- Topic: Can't find maps/map_name.bsp
- Replies: 12
- Views: 35161
Re: Can't find maps/map_name.bsp
strange. but i remember i had such a problem before. are you sure you packed the .pk3 with ALL default zip settings? (e.g compression ratio,...) i once had this come up, wouldnt have been able to find the problem, since the game finds the bsp, but cant load it. only got to the bottom of this because...
- Wed Dec 18, 2013 4:01 pm
- Forum: Shaders / textures
- Topic: Grid Sky-box
- Replies: 10
- Views: 31733
Re: Grid Sky-box
reminds me of the inside of the UFO at mxl_school.
might want to check that. pretty awesome map.
might want to check that. pretty awesome map.
- Fri Dec 06, 2013 3:17 pm
- Forum: Final
- Topic: ut4_darkwater
- Replies: 4
- Views: 17618
Re: ut4_darkwater
Totally agree to Johnny. Awesome work. Did a short post at the UrT Forums, cuz i wasnt sure if you wanted to keep it central.
Short note to the CMM server: Server page needs an update, still says 4.2 server is on port 27961, but the cmm.org is the 4.2 server.
btw. GG Marvin
Short note to the CMM server: Server page needs an update, still says 4.2 server is on port 27961, but the cmm.org is the 4.2 server.
btw. GG Marvin
- Wed Dec 04, 2013 7:13 am
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24781
Re: Unlock Sawns in UrT :o
yeah. thats about what the unlock system would do. you wouldnt have a gui to choose a spawn (like in BF). but in your teams spawn you could walk into a door/teleporter that would get you there.
the assault mode would change spawns automatically, dependent on the gamephase.
the assault mode would change spawns automatically, dependent on the gamephase.
- Tue Dec 03, 2013 9:09 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24781
Re: Unlock Sawns in UrT :o
hm. didnt knew that such a thing existed. But yeah. its kind of it. But that assault mode is map based at server based. also assault mode is a special gametype, played as TDM for the baseic game. the spawn unluck system would only be map based. and the spawns could be availible in and team gametype ...
- Tue Dec 03, 2013 5:04 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24781
Re: Unlock Sawns in UrT :o
what do you mean 'like assault mode' ?
in CAH (capture and hold) you dont win by reducing your opponents team points, but by getting points for each CP at the end of a minute.
in CAH (capture and hold) you dont win by reducing your opponents team points, but by getting points for each CP at the end of a minute.
- Mon Dec 02, 2013 9:50 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24781
Re: Unlock Sawns in UrT :o
⋅ play the map on a teamplay mode, ⋅ You will see a fence door behind you. (closed) ⋅ go into the teleporter/portal on your spawn platform, ⋅ now approach to the structure on the central platform. ⋅ A bigtext msg should appear telling you that your ...
- Sun Dec 01, 2013 4:19 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24781
Unlock Sawns in UrT :o
No. Not a feature suggestion/request. I played around with the entities a bit an built a spawn unlock system. I'm thinking about a map made of many spheres/platforms that have CAH points on them. Now some also have a spawn that a team can 'unlock' / activate. (actually it uses doors and teleporters)...
- Mon Nov 25, 2013 8:32 am
- Forum: News and announcements
- Topic: New Forum Layout?
- Replies: 20
- Views: 53759
Re: New Forum Layout?
what i find pretty irritating is that the info about the post owner is now shown on the left side.
but that actualy only shows much i am used to the standart forums design
but that actualy only shows much i am used to the standart forums design