Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by ValkoVer
Fri Jul 13, 2012 7:35 pm
Forum: General chit chat
Topic: Guess who?
Replies: 5
Views: 3984

Re: Guess who?

You got bored with source? :mrgreen:

P.S. You can touch me if you want <3
by ValkoVer
Tue May 01, 2012 4:45 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Re: Not shiny normalmaps

Rayne wrote:I'm not getting any feedback on this thing. Did you guys understand it? Can you even see what I'm doing. Should i put more annotations?

Slow down hehe. And yes, put more annotations.
by ValkoVer
Sat Apr 21, 2012 2:47 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Re: Not shiny normalmaps

So what? :F
by ValkoVer
Tue Apr 10, 2012 8:45 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Re: Not shiny normalmaps

Its exactly what i want, but i just can't get it right in gimp (its strong blue, and moving these sliders do nothing)
by ValkoVer
Tue Apr 10, 2012 5:45 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Re: Not shiny normalmaps

blah blah
by ValkoVer
Tue Apr 10, 2012 11:31 am
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Re: Not shiny normalmaps

Hmm seems like it should work, but instead of black on blue channel, I have it blue as hell when i paint it black
by ValkoVer
Mon Apr 09, 2012 2:54 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7700

Not shiny normalmaps

Hey, anyone know how to make normalmaps that are not shiny like glass, as example for wood, while still looking "deep", i've been trying to make them more transparent in gimp, but they look almost flat, and still little shiny :F
by ValkoVer
Tue Feb 14, 2012 6:55 pm
Forum: Shaders / textures
Topic: Fancy water and water fog issues.
Replies: 5
Views: 1412

Re: Fancy water and water fog issues.

Non-bumpy water looks pretty bad because of tiling, would be nice to use higher resolution texture :F
by ValkoVer
Wed Feb 08, 2012 5:49 pm
Forum: Mapping Discussions
Topic: Mappers Operating System
Replies: 7
Views: 2978

Re: Mappers Operating System

Good 'ol Windows XP

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