Search found 53 matches

by FrankieV
Fri Jul 05, 2013 6:16 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 53052

Re: Urban Terror HD new engine design announced.

RedSnappa wrote:What changes will be made to the functionality of shaders?


The use of shaders “must” die.

By far shaders are the number one FPS performance sucking vampire in 4.2 and by their nature can not be hardware accelerated. In all probability scripting will be used instead.
by FrankieV
Fri Jul 05, 2013 2:08 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 53052

Re: Urban Terror HD new engine design announced.

1) I noticed urho3d and ogre3d support both opengl and direct3d9, will UrT hD be bale to run in either modes or will you stick to opengl. Since I'm not a coder I can not give you a 100% truthful answer but if important I can check and follow up but the need is to support Windows, Linux and Mac versi...
by FrankieV
Fri Jul 05, 2013 12:05 am
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 53052

Re: Urban Terror HD new engine design announced.

Re you going with urho/ogre or their modifications or will the engine be built from ground up by FS coders. Good Question. The code name for our engine design is Iceberg and is modular in design as to what we want to put into it and more important to take out necessary to run Urban Terror at the hig...
by FrankieV
Thu Jul 04, 2013 8:29 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 53052

Urban Terror HD new engine design announced.

As some of you might have noticed Frozen Sand has announced that Urban Terror HD will be built on an engine of our own design so if you have any question feel free to ask and I'll see what I can do to give a reasonable answer as it relates to where we are now.
by FrankieV
Mon Jul 01, 2013 8:41 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

No rush I'm not going anywhere
by FrankieV
Sat Jun 15, 2013 6:33 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

The nice thing about this technique is you can easily explore new ideas in a world where it's already possible to make an out outstandingly good looking map by supplemental detailing. For example. m You can do this already in the idtech3/4.2 engine including a perfectly matched opacity alpha map for...
by FrankieV
Thu Jun 13, 2013 10:22 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

SO where we at? :D
by FrankieV
Sun Jun 09, 2013 5:13 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

I would like to see something the size of say a Abbey set up as a KnockOut based map. It's an up and coming game type and I'm sure I can get SevenofNine to run it in and up coming event. As to who needs to do what yeah that’s the way to go and besides it's way easier to build for what is needed base...
by FrankieV
Sat Jun 08, 2013 2:32 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

Sounds good Markinho.

The ideal of a team based project like this is anyone should feel free to jump in at any time and then jump out when RL takes priority.
by FrankieV
Fri Jun 07, 2013 3:11 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629245

Re: Design Process

LOL you bet. I'll be making a building as well. :D

Life is much easier if you have references to work from.