Delirium wrote:Yep it is true, you do need to manually download it but there's nothing I can do, either there is 2 separate pk3s or oaks_b3 is 45mb :/
I've not looked in your pk3 but I'm assuming most of the overhead is _n normal maps which are tgas with opacity, you can reduce the size of these if it helps, they don't need to be the same dimension as the image. I have some normal maps that are 32x32 pixels for images that are 512x512 - obviously some detail is lost but it saves a lot of mb.
_b maps should be jpeg as they contain no opacity.
bumpy client usually generates _b and _n maps, but they don't have such a high quality or effect as it'd have if you have the bumpy files the client side.
[12:25] <JohnnyEnglish> morning Nounou [12:25] <JohnnyEnglish> wotcha doing? [12:25] <Nounou> hello [12:26] <Nounou> nothing much, i've nothing to do at work so [12:26] <Nounou> modeling woman [12:26] <JohnnyEnglish> woo [12:26] <JohnnyEnglish> real women? [12:26] <Nounou> realistic yes, on maya
I wonder if not having the bumpy files and running the bumpy client causes poorer performance. Because pnk|Cham and fn|Champ (no relation lol) both were getting 40 and below FPS while doing this, and really bad fps drops that were causing them black bars and unplayability.
Now it could be if they had the bumpy files they would still get such poor performance, I don't know.
If you don't have _n or _b maps in pk3 and r_autobump is set to 0 then nothing will happen at all. Game will look like standard 4.1. Autobump basically converts the texture to a grayscale image and applies like it would apply a standard _b map. This is a runtime process i believe, hence the poorer performance when using it. As for their FPS drops they either have poor video cards, bad drivers or they played with bloom turned on (bloom 1 and bloom 5 are equal and high performance hitters, depending on the card, it caused me a lot of FPS drops on radeon x1950, while it actually increases my FPS with GTS 250, weird but true). I use the bumpy client when i play (which is once in a blue moon). On smaller servers like SG CTF you won't notice a difference. But if you join a bigger server then you will notice a significant performance boost. New pipeline maybe can't handle brush based geometry much better than vanilla but it can handle player and weapon models better. My performance boost averages from 15% to 25%. Only major performance issue i see in bumpy and UrT HD is reflective water.