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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

killhouse

Beta versions of your map
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nemNEMnem
Posts: 271
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Location: Germany
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killhouse

Postby nemNEMnem » Sun Sep 18, 2011 7:55 pm

for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Location: Oeiras, Portugal
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Re: killhouse

Postby xandaxs » Sun Sep 18, 2011 8:41 pm

it's a sniper map?
If so, i could use it :D

I'm re-starting one of my famous fun servers :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Rayne
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Re: killhouse

Postby Rayne » Sun Sep 18, 2011 8:52 pm

not a box man, anything but a box.

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Delirium
Posts: 366
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Location: Auckland, New Zealand

Re: killhouse

Postby Delirium » Sun Sep 18, 2011 8:53 pm

Rayne wrote:not a box man, anything but a box.
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pickles
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Location: In the caulk box

Re: killhouse

Postby pickles » Mon Sep 19, 2011 4:34 am

Delirium wrote:
Rayne wrote:not a box man, anything but a box.

MajkiFajki

Re: killhouse

Postby MajkiFajki » Mon Sep 19, 2011 9:30 am

pickles wrote:
Delirium wrote:
Rayne wrote:not a box man, anything but a box.

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: killhouse

Postby flajeen » Mon Sep 19, 2011 11:58 am

pickles wrote:
Delirium wrote:
Rayne wrote:not a box man, anything but a box.


damn quote limit
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LynXIII
Posts: 54
Joined: Thu Aug 25, 2011 3:28 pm
Location: DE

Re: killhouse

Postby LynXIII » Mon Sep 19, 2011 1:48 pm

Why is everyone afraid of boxes? :o

I like what I see here, reminds me of the killhouse maps from Rainbow Six or the one from mw1. Propably alot of fun for a 1vs1 or 2vs2. The high place (inside crane?) looks to overpowered though. Remove that spot to keep it simple and on one level. Maybe add a few more height variations (and cover) for some urt jumping moves to surprise the enemies.
I like the visuals, too, apart from that strange wallpaper inside the little house thingy.

I will definetly download this map when its done, for some awesome 1on1 fights with my gaming-buddies. :)

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: killhouse

Postby johnnyenglish » Mon Sep 19, 2011 2:49 pm

Is there a download? If there is I can't find it.

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Rayne
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Re: killhouse

Postby Rayne » Mon Sep 19, 2011 3:51 pm

Stick a map ina big box and you can expect bad vis blocking, errors in light maps, bloated BSP file and who knows what not.
"Don't stick a map in a big box" is sacred rule just like "always use the -meta switch"


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