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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_oaks_b2

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_oaks_b2

Postby xandaxs » Tue Nov 15, 2011 11:58 pm

Really?
With a HD 5770 you've drops?
Humm, you shouldn't have...

Are you referring to the bumpy version of URT 4.1 or the HD alpha?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_oaks_b2

Postby Delirium » Wed Nov 16, 2011 4:44 am

Bumpy, not HD
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Rayne
Site Admin
Posts: 624
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Re: ut4_oaks_b2

Postby Rayne » Wed Nov 16, 2011 6:30 am

That is strange Del, 5770 is a notch above my gts 250, what CPU do you use.

bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_oaks_b2

Postby bludshot » Wed Nov 16, 2011 7:39 am

Admittedly Cham has a slower older cpu. But he says he does not experience the drops in other standard competition maps. If it makes you feel any better, Poland is completely unplayable for him (insane fps drops).

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Rayne
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Re: ut4_oaks_b2

Postby Rayne » Wed Nov 16, 2011 9:15 am

Here's a quick example on how much performance boost i get when i use bumpy.
I fire up ut4_Antic under vanilla and my FPS drops from a max of 105 to as low as 35. Under bumpy it drops to 120 in few areas, that alone tells me how much of a performance boost new pipeline is.

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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: ut4_oaks_b2

Postby theRipper » Thu Nov 17, 2011 11:50 pm

del youll be glad to know i saw puggers asking for your map in pugbot :)

they wanted "a new map, like oaks"
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appo
Posts: 19
Joined: Fri Dec 16, 2011 1:59 am

Re: ut4_oaks_b2

Postby appo » Sat Mar 10, 2012 1:34 pm

I think there is an issue in the map, a small one actually that does not affect the playability at all.
As a matter of fact, rather than a bug, I would call it a eye-candy lack: near red flag, where the
inflatable castle is, there is a shooting game, but the figures to be shot are only some black rectangles
of different width.

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_oaks_b2

Postby banksy » Sun Mar 18, 2012 9:50 am

nice work with the bump mapping. looks great
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banksy
Posts: 196
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Location: Australia

Re: ut4_oaks_b2

Postby banksy » Sun Mar 18, 2012 9:51 am

nice work with the bump mapping. looks great
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