First of all, cool map! It's looking good.
Now to the constructive critique
I feel like there is a spawn camping problem on this map. Both sides have the same issue. From 1 decently protected spot (one side has a giant pillar, the other side has arch pillars) a player can see and cover both exits from the spawn.
If you compare this spawn to Casa's blue spawn, it's similar in that it's a back hall/room with exits on the 2 ends. But because of the layout, Casa's blue spawn doesn't have the same spawn camping problem. You can't see both exits from the same protected spot. Or if you look at the red spawn on Village2, it's similar but again you can't see both exits easily from 1 safe spot.
Off the top of my head I don't have a solution for this, but maybe move the left side hall so it exits further out, or add a 3rd exit? Idk.
Also, both sides have a shot that goes into the spawn (see screenshots). It's unlikely that this is desirable, because then people will get cheaply killed trying to leave the spawn.
I think the arguing mob sound is going to be far too annoying. At least in Casa it's sort of off in a corner so you don't hear it too much. But here it's right in the middle of the map and seems louder.
Here is a zip file http://terr0ristas.tk/images/ftwmapping/poland.zip
full of screenshots with chat notes in them. Mostly it's Z-fights and other observations, but also a couple notes about architecture and the spawn thing. Plus a couple ideas for changes which are: