I don't know what your goals are for Poison, and if you care about it being "good for competition" or not, but I put a4 in the beta cup last night for some variety, and got a bit of feedback. Here is the match thread http://www.ftwgl.com/forums/showthread.php?t=7361
which also has a demo. And http://www.ftwgl.com/forums/showthread. ... 298&page=2
However, the match was a total blowout, so I hardly think that it would be a good representation of the map or how it plays, so take it with a grain of salt.
Swaggzilla: Poison has so many campable spots it's ridiculous. The map has too many hallways and paths in it and just a silly map, not ready for competition tbh.
BludShoT: What makes it so campy? What would fix the campyness?
Swaggzilla: I wouldn't say the map itself is campy, it's more of all the random ass boxes, nooks and crannies that allow players to jway basically. There is a lot of spots I thought were very unnecessary to place in the map, for example the little caged ladder in the middle of the map that allows you to go on top of the lights. What is the point of that? Not to mention that every main area is accessible from like four or five different hallways or openings.
(lol, btw, for anyone who doesn't know "jway" means to corner camp)
IDK, I think the map looks like it would be fun. I did notice some odd spots where you can sort of camp up high on top of platforms or lights or whatever. I doubt those are good things. If you take a look at a map like Mandolin (which reminds me of Poison, especially with the extended CTF part inside the factory thing) you won't find any perches like that.