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ut4_spacestation_beta3

Posted: Sun Dec 04, 2011 3:31 am
by RedSnappa
I have need of some bug-squashing:
1. Some of the portal cameras either don't work or show odd views.
2. The siderooms on the top floors of the wings are glitched.
I am at my wits end on these, so I am uploading what I have here and hoping someone can tell me what is wrong.
http://www.mediafire.com/?w007f9346r81qa5

If you find any other problems or have suggestions, let me know.

Re: ut4_spacestation_beta3

Posted: Sun Dec 04, 2011 8:45 pm
by RedSnappa
I see 5 downloads already, hopefully one of them will know how to fix things.

Re: ut4_spacestation_beta3

Posted: Sun Dec 04, 2011 9:05 pm
by Markinho
No idea, that map file is so big
me is confused :<

Re: ut4_spacestation_beta3

Posted: Sun Dec 04, 2011 9:58 pm
by RedSnappa
Markinho wrote:No idea, that map file is so big
me is confused :<

I don't think that is a problem. I have a .map file from another map I made at 7025 KB and it compiled and ran just fine.

Re: ut4_spacestation_beta3

Posted: Sun Dec 04, 2011 10:47 pm
by Markinho
I don't mean the map size is the problem, just I'm lost in the map and I'm not sure I even found the glitched place

Re: ut4_spacestation_beta3

Posted: Mon Dec 05, 2011 1:29 am
by RedSnappa
Markinho wrote:I don't mean the map size is the problem, just I'm lost in the map and I'm not sure I even found the glitched place

For the glitched areas, go to the north or south wing, and go to the side rooms on the top floor. All 4 of these rooms don't render correctly for some reason.

Re: ut4_spacestation_beta3

Posted: Thu Dec 08, 2011 9:11 pm
by RedSnappa
I believe I have made some progress. I think I am overcoming the glitch, even though I don't understand how. I am simply deleting and remaking the glitched brushes.

I have managed to cut the compile time by about 2/3 by using _blocksize 0 and gridsize 256 256 128. I should have thought to do this before. A test compile with -light -faster takes about 850 seconds now rather than 2300 seconds.