ut4_spacestation_beta3

Beta versions of your map
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

ut4_spacestation_beta3

Post by RedSnappa »

I have need of some bug-squashing:
1. Some of the portal cameras either don't work or show odd views.
2. The siderooms on the top floors of the wings are glitched.
I am at my wits end on these, so I am uploading what I have here and hoping someone can tell me what is wrong.
http://www.mediafire.com/?w007f9346r81qa5

If you find any other problems or have suggestions, let me know.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_spacestation_beta3

Post by RedSnappa »

I see 5 downloads already, hopefully one of them will know how to fix things.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: ut4_spacestation_beta3

Post by Markinho »

No idea, that map file is so big
me is confused :<
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_spacestation_beta3

Post by RedSnappa »

Markinho wrote:No idea, that map file is so big
me is confused :<

I don't think that is a problem. I have a .map file from another map I made at 7025 KB and it compiled and ran just fine.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: ut4_spacestation_beta3

Post by Markinho »

I don't mean the map size is the problem, just I'm lost in the map and I'm not sure I even found the glitched place
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_spacestation_beta3

Post by RedSnappa »

Markinho wrote:I don't mean the map size is the problem, just I'm lost in the map and I'm not sure I even found the glitched place

For the glitched areas, go to the north or south wing, and go to the side rooms on the top floor. All 4 of these rooms don't render correctly for some reason.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_spacestation_beta3

Post by RedSnappa »

I believe I have made some progress. I think I am overcoming the glitch, even though I don't understand how. I am simply deleting and remaking the glitched brushes.

I have managed to cut the compile time by about 2/3 by using _blocksize 0 and gridsize 256 256 128. I should have thought to do this before. A test compile with -light -faster takes about 850 seconds now rather than 2300 seconds.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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