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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_karkand_b5

Beta versions of your map
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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: ut4_karkand_b2 - cmm-aproved CAUSE I WANT IT ;)

Postby nemNEMnem » Tue Feb 21, 2012 5:03 pm

i am working at the moment on the details and i try to make the loooooooooong ways not so long, the next screens will be up at the weekend, stay tuned :D
for a big tree, you need a small axe.
--Bob Marley--

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: ut4_karkand_b5

Postby nemNEMnem » Thu Mar 01, 2012 5:24 pm

/*UPDATE*/
for a big tree, you need a small axe.
--Bob Marley--

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_karkand_b5

Postby flajeen » Thu Mar 01, 2012 7:27 pm

detail it, put better lightning and ill try it.
Image

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JohnMcCain
Posts: 6
Joined: Sat Dec 31, 2011 11:08 am

Re: ut4_karkand_b5

Postby JohnMcCain » Fri Mar 23, 2012 7:03 pm

I put this map on Urban Terror for Terrorists and it seems to have potential, people like it, but I have some issues.

Can't climb these roofs, very frustrating:

Image

Inability to shoot through this fence feels unrealistic:

Image

I get missing/conflicting textures:

Image

Image

Image

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: ut4_karkand_b5

Postby nemNEMnem » Sat Mar 24, 2012 8:38 am

the highest roof would be the perfect sr8-camper-place, so i blocked it. the others things are small problems ;)
for a big tree, you need a small axe.
--Bob Marley--


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