Hi scuzzz To answer you question, It best to view the map from within urt. It is designed for all game types, but is best played in CTF this map has three levels, which adds to the size. The basements (red and blue spawn area) has a ramp to The mid level, which has two ramps leading to The attics, which host the flags in CTF There is a wooden screen in between the two mid level access points ( a small entry hole is also present for sneaky escapes into the relative safety of the spawn, if you have the flag.) Most player overlook this hole.
I have played it many times now, with my clan and guests and am quite happy how it plays, except... The mid ramps are so steep that it takes a jump expert or lowgrav to enter the attic. I will adjust this in the final build. Any other questions or suggestions, before I build the final ?
Last edited by >bosh on Thu Jul 04, 2013 5:40 pm, edited 1 time in total.
The idea was to make a map that was vertical as much as it was horizontal, if you know what I mean! A friend and I have made a VERY vertical map, it is named BIGFALL As the name suggests, it is a falling map! Lol, so you spawn at the top (with the enemies flag) and then choose your route down, leap and navigate your fall to the pool, tucked away at the bottom, while being sniped and shot at from mid way campers or fellow enemy fallers. I will add it here for your scrutiny, when I get time.