HI Johnny and all,
Here is my second map, much, much smaller than horny_lg. I like this map, but again, it plays better in lowgravity 180
you need to be very good at jumping, to capture the flag in regular grav.
WOOD-A DOWNLOAD here: http://boshfiles.site88.net/q3ut4/wood-a.pk3
Please comment on the good and bad points that you find. thanks
My next map wood-a
My next map wood-a
-LG-clan map makers
Re: My next map wood-a
The building itself looks pretty good, I like the type of wood you chose for the structure.
Judging just from the screenshots, I would say that the map seems to small. I think we may just need to know the gametype you are going to be designing for? FFA, TDM, Bomb?
I'm not sure what those geometric shapes are for below the house? Can you post more screens?
Judging just from the screenshots, I would say that the map seems to small. I think we may just need to know the gametype you are going to be designing for? FFA, TDM, Bomb?
I'm not sure what those geometric shapes are for below the house? Can you post more screens?
Re: My next map wood-a
Welcome to the forum btw skuzzzz
Re: My next map wood-a
Thank you for the welcome
I'm coming from the RtCW community since its dead :/
I'm starting a project for UrT
I'm coming from the RtCW community since its dead :/
I'm starting a project for UrT
Re: My next map wood-a
Hi scuzzz
To answer you question,
It best to view the map from within urt.
It is designed for all game types, but is best played in CTF
this map has three levels, which adds to the size.
The basements (red and blue spawn area) has a ramp to
The mid level, which has two ramps leading to
The attics, which host the flags in CTF
There is a wooden screen in between the two mid level access points ( a small entry hole is also present for sneaky escapes into the relative safety of the spawn, if you have the flag.) Most player overlook this hole.
I have played it many times now, with my clan and guests and am quite happy how it plays, except... The mid ramps are so steep that it takes a jump expert or lowgrav to enter the attic. I will adjust this in the final build.
Any other questions or suggestions, before I build the final ?
To answer you question,
It best to view the map from within urt.
It is designed for all game types, but is best played in CTF
this map has three levels, which adds to the size.
The basements (red and blue spawn area) has a ramp to
The mid level, which has two ramps leading to
The attics, which host the flags in CTF
There is a wooden screen in between the two mid level access points ( a small entry hole is also present for sneaky escapes into the relative safety of the spawn, if you have the flag.) Most player overlook this hole.
I have played it many times now, with my clan and guests and am quite happy how it plays, except... The mid ramps are so steep that it takes a jump expert or lowgrav to enter the attic. I will adjust this in the final build.
Any other questions or suggestions, before I build the final ?
Last edited by >bosh on Thu Jul 04, 2013 5:40 pm, edited 1 time in total.
-LG-clan map makers
Re: My next map wood-a
The idea was to make a map that was vertical as much as it was horizontal, if you know what I mean!
A friend and I have made a VERY vertical map, it is named BIGFALL
As the name suggests, it is a falling map! Lol, so you spawn at the top (with the enemies flag) and then choose your route down, leap and navigate your fall to the pool, tucked away at the bottom, while being sniped and shot at from mid way campers or fellow enemy fallers.
I will add it here for your scrutiny, when I get time.
A friend and I have made a VERY vertical map, it is named BIGFALL
As the name suggests, it is a falling map! Lol, so you spawn at the top (with the enemies flag) and then choose your route down, leap and navigate your fall to the pool, tucked away at the bottom, while being sniped and shot at from mid way campers or fellow enemy fallers.
I will add it here for your scrutiny, when I get time.
-LG-clan map makers
Re: My next map wood-a
Look for a program called SSBump. It will give you some decent bump/normal maps on your textures for free.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: My next map wood-a
Hi Redsnappa
I googled ssbump, but am still a little unclear of the best way to apply this to my designs.
Would you mind giving a link or two, that would be great.
Sounds interesting
I googled ssbump, but am still a little unclear of the best way to apply this to my designs.
Would you mind giving a link or two, that would be great.
Sounds interesting
-LG-clan map makers
Re: My next map wood-a
>bosh wrote:I googled ssbump, but am still a little unclear of the best way to apply this to my designs.
Would you mind giving a link or two, that would be great.
http://ssbump-generator.yolasite.com/
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem