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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

carentan

Beta versions of your map
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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

carentan

Postby kryta » Fri Nov 22, 2013 12:46 pm

Hello everyone.

Now I have finished my first urban terror map and I want to share it to everyone.

This map is inspired in carentan map of Call Od Duty 2.

Here some screenshots:

Image

Image

Image

Image

Image

Image

And the link of my map:

http://www.mediafire.com/?l8e0ck4zzfqlq17

Regards

Kryta

thelionroars
Posts: 32
Joined: Mon Jul 16, 2012 2:53 pm

Re: carentan

Postby thelionroars » Fri Nov 22, 2013 1:03 pm

Screenshots look great - looking forward to trying this!
<JohnnyEnglish> that was hours ago, I've been out for a run since then, topped up my pond, fed the fish, took daughter to post office to collect book that postman couldn't deliver, watered tomatos, stood and pondered for 20 minutes and smoked a water pipe
<JohnnyEnglish> also painted my toe nails pink to match this new bag I found
<JohnnyEnglish> and made a carpet from some belly button fluff I found in the cat

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JRandomNoob
Posts: 23
Joined: Thu Aug 30, 2012 1:19 am
Location: Estonia

Re: carentan

Postby JRandomNoob » Fri Nov 22, 2013 1:35 pm

There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan. (You can download B4 from urt.li.) You might want to change the name (among other issues there are some shader conflicts). Other than that, your map looks better and has better build quality. Can’t tell anything about how it plays yet though.

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
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Re: carentan

Postby Markinho » Fri Nov 22, 2013 2:33 pm

Sweet map, really good for a first one, only got a few suggestions
Image
The smoke is just "V" shaped, try to make it more natural, then you can add grass and metal surface sounds where I'm standing and on the grass (ofc)
Make some more buildings around the map, don't have to be much detalied and you'll get a better immersion feeling
The only bad thing I saw is the foliage at the bottom of the map, those are only a couple of meshes

Ah, the map is also slightly overscaled too, but it's not a problem
Image

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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 2:45 pm

JRandomNoob wrote:There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan. (You can download B4 from urt.li.) You might want to change the name (among other issues there are some shader conflicts). Other than that, your map looks better and has better build quality. Can’t tell anything about how it plays yet though.


Hello JRandomNoob.

I didn't know that there was another carentan map for urban terror :shock:, I download it and I see that there is a problem with a few textures in the other carentan map, why? I don't know what happen because all is inside the pk3.

What I have to do?

Thank you in advance and regards.

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JRandomNoob
Posts: 23
Joined: Thu Aug 30, 2012 1:19 am
Location: Estonia

Re: carentan

Postby JRandomNoob » Fri Nov 22, 2013 2:56 pm

See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.

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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:08 pm

JRandomNoob wrote:See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.


Ok, sorry for it I'm a beginner.

Now I do the modifications, and upload the new pk3. I remove the old map of mediafire.

Regards.

Kryta.

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johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: carentan

Postby johnnyenglish » Fri Nov 22, 2013 3:12 pm

Nice work - when you've made the changes use the "Upload your map for use on the CMM servers" form on this page to upload the map to CMM. That mediafire link took 40 minutes to download for me.

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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:16 pm

Markinho wrote:Sweet map, really good for a first one, only got a few suggestions
Image
The smoke is just "V" shaped, try to make it more natural, then you can add grass and metal surface sounds where I'm standing and on the grass (ofc)
Make some more buildings around the map, don't have to be much detalied and you'll get a better immersion feeling
The only bad thing I saw is the foliage at the bottom of the map, those are only a couple of meshes

Ah, the map is also slightly overscaled too, but it's not a problem


Hello Markinho.

I don't know how I have to make the smoke more natural...

In the new map I try to put the grass surface sounds, and remove the foliage at the bottom of the map.

overscaled? Why?

Thank you and regards

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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:21 pm

johnnyenglish wrote:Nice work - when you've made the changes use the "Upload your map for use on the CMM servers" form on this page to upload the map to CMM. That mediafire link took 40 minutes to download for me.


Ok.

No problem

Regards


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