JRandomNoob wrote:There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan. (You can download B4 from urt.li.) You might want to change the name (among other issues there are some shader conflicts). Other than that, your map looks better and has better build quality. Can’t tell anything about how it plays yet though.
JRandomNoob wrote:See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.
Markinho wrote:Sweet map, really good for a first one, only got a few suggestions
The smoke is just "V" shaped, try to make it more natural, then you can add grass and metal surface sounds where I'm standing and on the grass (ofc)
Make some more buildings around the map, don't have to be much detalied and you'll get a better immersion feeling
The only bad thing I saw is the foliage at the bottom of the map, those are only a couple of meshes
Ah, the map is also slightly overscaled too, but it's not a problem
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