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carentan - Custom Map Makers
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carentan

Beta versions of your map
User avatar
kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

carentan

Postby kryta » Fri Nov 22, 2013 12:46 pm

Hello everyone.

Now I have finished my first urban terror map and I want to share it to everyone.

This map is inspired in carentan map of Call Od Duty 2.

Here some screenshots:

Image

Image

Image

Image

Image

Image

And the link of my map:

http://www.mediafire.com/?l8e0ck4zzfqlq17

Regards

Kryta

thelionroars
Posts: 32
Joined: Mon Jul 16, 2012 2:53 pm

Re: carentan

Postby thelionroars » Fri Nov 22, 2013 1:03 pm

Screenshots look great - looking forward to trying this!
<JohnnyEnglish> that was hours ago, I've been out for a run since then, topped up my pond, fed the fish, took daughter to post office to collect book that postman couldn't deliver, watered tomatos, stood and pondered for 20 minutes and smoked a water pipe
<JohnnyEnglish> also painted my toe nails pink to match this new bag I found
<JohnnyEnglish> and made a carpet from some belly button fluff I found in the cat

User avatar
JRandomNoob
Posts: 23
Joined: Thu Aug 30, 2012 1:19 am
Location: Estonia

Re: carentan

Postby JRandomNoob » Fri Nov 22, 2013 1:35 pm

There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan. (You can download B4 from urt.li.) You might want to change the name (among other issues there are some shader conflicts). Other than that, your map looks better and has better build quality. Can’t tell anything about how it plays yet though.

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: carentan

Postby Markinho » Fri Nov 22, 2013 2:33 pm

Sweet map, really good for a first one, only got a few suggestions
Image
The smoke is just "V" shaped, try to make it more natural, then you can add grass and metal surface sounds where I'm standing and on the grass (ofc)
Make some more buildings around the map, don't have to be much detalied and you'll get a better immersion feeling
The only bad thing I saw is the foliage at the bottom of the map, those are only a couple of meshes

Ah, the map is also slightly overscaled too, but it's not a problem
Image

User avatar
kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 2:45 pm


User avatar
JRandomNoob
Posts: 23
Joined: Thu Aug 30, 2012 1:19 am
Location: Estonia

Re: carentan

Postby JRandomNoob » Fri Nov 22, 2013 2:56 pm

See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.

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kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:08 pm


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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: carentan

Postby johnnyenglish » Fri Nov 22, 2013 3:12 pm

Nice work - when you've made the changes use the "Upload your map for use on the CMM servers" form on this page to upload the map to CMM. That mediafire link took 40 minutes to download for me.

User avatar
kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:16 pm


User avatar
kryta
Posts: 26
Joined: Fri Nov 22, 2013 12:43 pm

Re: carentan

Postby kryta » Fri Nov 22, 2013 3:21 pm



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