Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Excejumps [Beta 1a]

Beta versions of your map
User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Excejumps [Beta 1a]

Postby xandaxs » Fri Dec 20, 2013 11:17 pm

Hello folks!

After a lot of trouble here it is, ut4_excejumps_b1! Consider this an early xmas present, maybe a late xmas present? :p (some will understand).

Name: Excejumps
Version: Beta 1a
Difficulty: 6.5 out of 10

Download:
Mirror #1: CMM
Mirror #2: Dropbox

Screens:

Image
Image
Image
Image
Image
Image
Image
Image

Story:
Me and Exception have known each other for quite a while now, and we even teamed up in a couple projects. This map is my way of saying thanks for all he has done for me, and for the great friend he has been all over these years. Thank you exception!

Changelog a2 to b1:
- Huge design change, everything is different.
- A couple jumps were made harder
- Jump 4 is now easier

Changelog b1 to b1a:
- Better looking water and waterfall (no longer shiny).
- Better lighting and shadows (although still a bit jagged at points, I just couldn't change the sun angle without completely changing the whole map light).
- (Hopefully) better vis. Managed to compile with -hint and -merge now.
- Changed skybox tone, it's less green(ish) and more blue(ish) now.
- Changed excejumps glass texture at the spawn.
- Fixed spawns at J1, you now should spawn on the side you start in.
- J1 was made easier, you can now comfortably give 3 prejumps.

Secrets:
If I told you, would they continue being secrets?

Thanks:
- HappyDay
- NulL
- Hugo
- Markinho
- vulture
and others... More info on the readme file.


FAQs:

Did you do it all by yourself?
As much as I'd like to say this map was entirely done by me, truth is, I had a lot of help in the process of making it. A huge thanks goes to HappyDay for helping me with hinting and NulL for assisting in shader and compile problems.

Will there be any FPS drops?
The map is optimized to run just fine without any problems. With the help of HappyDay I managed to create (alongside him) a great vis optimization via hint brushes and Z cornered corridors. 125 stable FPS throughout the map is expected. (Don't mind the screenshot on the waterfalls, taking a screenshot sometimes freezes my computer which lowers fps..)

Will we have access to the map files?
Yes. I decided that all my projects will be open source. I want other mappers to learn from my mistakes as well as from what I did right.


I hope you all like it, and I'm sorry for the delay.
Feedback is always welcome and appreciated!

Happy Jumping!
Last edited by xandaxs on Thu Jan 09, 2014 2:02 pm, edited 2 times in total.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Excejumps [Beta 1]

Postby DagF » Sun Dec 22, 2013 3:20 pm

Nice!

I'm gonna try this out as soon a si get home :D
Image

User avatar
KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Excejumps [Beta 1]

Postby KroniK » Mon Dec 23, 2013 5:28 pm

Woohoo!! Been waiting for this one!! And thanks for keeping the .map files in it. I'll take a look at how you hinted it. Thats probably the main thing I have had trouble with learning. :D
"I still miss my ex girlfriend, but my aim is improving."

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Excejumps [Beta 1]

Postby xandaxs » Thu Dec 26, 2013 5:17 pm

Anything you need just contact me on IRC Kronik ;)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Excejumps [Beta 1a]

Postby xandaxs » Thu Jan 09, 2014 1:50 pm

Map has been updated. Check the first post.

Changelog b1 to b1a:
- Better looking water and waterfall (no longer shiny).
- Better lighting and shadows (although still a bit jagged at points, I just couldn't change the sun angle without completely changing the whole map light).
- (Hopefully) better vis. Managed to compile with -hint and -merge now.
- Changed skybox tone, it's less green(ish) and more blue(ish) now.
- Changed excejumps glass texture at the spawn
- Fixed spawns at J1, you now should spawn on the side you start in.
- J1 was made easier, you can now comfortably give 3 prejumps.

Unless there's a major bug, this should be the last update I make on this map. I think I've given what I had to give on excejumps.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Biddle
Posts: 44
Joined: Mon May 27, 2013 1:49 pm
Location: France
Contact:

Re: Excejumps [Beta 1a]

Postby Biddle » Thu Jan 09, 2014 9:57 pm

Then one thing tickles me if it's the last version... why the hell do you call it Beta haha ? :D

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Excejumps [Beta 1a]

Postby xandaxs » Thu Jan 09, 2014 10:16 pm

I'll release a new beta tomorrow. :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: Excejumps [Beta 1a]

Postby Markinho » Thu Jan 09, 2014 10:23 pm

Everything in urt is a beta
Image
Image

User avatar
KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Excejumps [Beta 1a]

Postby KroniK » Thu Jan 09, 2014 11:10 pm

Markinho wrote:Everything in urt is a beta

I laughed rather hard at this.... Way too true
"I still miss my ex girlfriend, but my aim is improving."


Return to “Beta”

Who is online

Users browsing this forum: No registered users and 1 guest