well, as predicted, I have had to revisit degleg for several issues that couldn't go unresolved.
-a minimap is in the pk3 now (use this minimap not the one UrT creates... its uh, complicated)
-location information has been added
-textures are less blocky and more uniformed
-lighting has been redone and source models added
-bridge covers look a lot better and they are slick
-shaded "outside" ramps with slick + nodamage (dont know if I like this) :/
-removed half of the teleporters
remaining issue involves step sounds on the clang metal and the shaded ramps. i'll be investigating this next.
thanks to Lt1 and BlackRayne studios for sharing Radiant ready models that I know had to take a long time to make. very nice.
xandaxs helped me understand how shaders are formed, I'd still be pulling my hair out without his help! thanks dude.
thanks a ton to the folks at Evil Nest (ev|BSV, etc) and LCDLC for putting my map in their rotation its great to see it played. http://www.mediafire.com/download/6vo20 ... legRC2.pk3
is the media fire link to ut4_doglegRC2.pk3
try it out, lemme know whatchu think.