Although currently called alpha 3 it’s pretty much complete, I just need to add a single model and change some surfacesounds. You can download it from the CMM storage
(14 MB). Bot support is included, so try it out and post here to tell me how unbelievably awesome gameplay I’ve created.
Tharsia KO is a small version of a map that doesn’t really exist yet — ten days ago when I started chopping off bits to make it suitable for three players I only had a bunch of 256 unit blocks forming a cavernous labyrint. It’s also my first “real” map — I’ve previously released HE Tennis B2
but this was just a quick rebuild of an existing map by SvaRoX
(warning: it’s a funmap, a box with respawning nades on the floor).
Johnny was asking for screenshots, so here it goes:
Although dark, the map uses a quite high _mingridlight
value (128) so the players are nicely visible. (Or, at the very least, in FFA you don’t have to worry about telling the teams apart.)