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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_doomish

Final versions of Custom Map Maker maps
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Fleuv
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Joined: Sat Sep 03, 2011 3:12 pm
Location: Netherlands
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ut4_doomish

Postby Fleuv » Wed Jan 22, 2014 10:50 pm

Hi,

May I present you an other speed mapped map. This is a mirrored map with jump pads, including a big wall which stands in the middle of the map. The map runs on all gametypes except LMS and JUMP

You can find pictures here: http://imgur.com/a/sm5j7/embed

The map had some problems with converting to BSP and mirroring/copying. But of course that is fixed now (@JohnnyEnglish : Thanks again!). Beside the problems I had there still is a bug, it's about the 80% chance of fall damage on brushes of the big stair. The shader on those brushes is the same as on the other fully non-fall damageable brushes spread over the whole map.

Anyway, the map is good to go. Check it out and have fun!!

Download it here: https://www.mediafire.com/?l80kltp0jv3l54e
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Markinho
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Re: ut4_doomish

Postby Markinho » Wed Jan 22, 2014 10:57 pm

Show those stairs from radiant please
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Marvin
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Re: ut4_doomish

Postby Marvin » Wed Jan 22, 2014 11:05 pm

As said earlier on your server, I suppose there is only falling damage when crashing onto the horizontal parts of the stairs.

Besides that, great map! Same like the other two we played after that, on first glance simple, but very elaborate concerning playability. Simple+great maps seems to be your trademark.

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Fleuv
Posts: 30
Joined: Sat Sep 03, 2011 3:12 pm
Location: Netherlands
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Re: ut4_doomish

Postby Fleuv » Thu Jan 23, 2014 3:00 pm

Markinho wrote:Show those stairs from radiant please

Here you go, I wonder how you detect the problem with this piece of information.

Some extra info, the shaders for these textures you see on theses brushes.

Code: Select all

textures/x_doomish/floor-1:q3map
{
   surfaceparm nodamage
}
textures/x_doomish/concrete-4:q3map
{
   surfaceparm nodamage
}
Attachments
stairs-gtkradiant_doomish.png
middle area stairs from ut4_doomsih viewed from GTKradiant
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Markinho
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Re: ut4_doomish

Postby Markinho » Thu Jan 23, 2014 3:13 pm

What Marvin said, you can lemming on the upper edge of a brush, solution is the following (lower step = lemming, mid/upper = good)

It works the same way with slick and other surfaceparms
Attachments
Immagine.png
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