fancy water/blood

Having a problem with a shader or texture

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: fancy water/blood

Post by Delirium »

Change Q3map fanceywater to 3 0.6 0.1 0.1
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theRipper
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Re: fancy water/blood

Post by theRipper »

getting closer
also. why the red glow on my player?




Code: Select all

textures/slaughterhouse/bloodfancy2
{
   qer_editorimage textures/slaughterhouse/blood1.tga
   qer_trans 1
   q3map_fancywater 1 .5 .5 1
   surfaceparm trans
   surfaceparm nonsolid
   surfaceparm water
   surfaceparm nolightmap
   surfaceparm fog
   fogparms ( .231 .011 .011 ) 51
   deformVertexes wave 64 sin 1 1 0 .5   
   {
      map textures/slaughterhouse/pool3d_3e.jpg
      blendFunc GL_DST_COLOR GL_ONE
      tcmod scale 2 .5
      tcmod scroll .025 .01
   }
   {
      map textures/slaughterhouse/pool3d_5e.jpg
      blendFunc GL_DST_COLOR GL_ONE
      tcmod scale -.5 -.5
      tcmod scroll .025 .025
   }
}
Attachments
texture 2
texture 2
pool3d_5e.jpg (21.43 KiB) Viewed 13767 times
texture 1
texture 1
pool3d_3e.jpg (29.97 KiB) Viewed 13767 times
blue/purple tint on edges :/
blue/purple tint on edges :/
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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: fancy water/blood

Post by Delirium »

Comment out fogparms to fix that
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theRipper
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Re: fancy water/blood

Post by theRipper »

but then i wont have foggy water underneath? should i make two separate brushes?
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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: fancy water/blood

Post by Delirium »

Fog parms is buggy,either deal with the bug. find a way to fix it or remove it
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theRipper
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Re: fancy water/blood

Post by theRipper »

all is solved except that the fog creates a glow around it too if you get close enough.

not just inside it.

:/ how can i fix that
bloodfinal.jpg

bloodfinal2.jpg
Last edited by theRipper on Wed Sep 07, 2011 12:55 pm, edited 2 times in total.
Image

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LynXIII
Posts: 54
Joined: Thu Aug 25, 2011 3:28 pm
Location: DE

Re: fancy water/blood

Post by LynXIII »

dude, nothing to fix anymore, it already looks AWESOME!
Go complete the map, no one will stop and stare at the pool for to long since there gonna be bullets flying past their heads :D

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theRipper
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Re: fancy water/blood

Post by theRipper »

look at the beef. it has red glow on it. very ugly
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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: fancy water/blood

Post by ValkoVer »

You can write shader with q3map_nofog for model skin

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