Glass help

Having a problem with a shader or texture
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Runamok
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Joined: Tue Sep 06, 2011 6:00 am

Re: Glass help

Post by Runamok »

I meant the same name, as in blueglass and blueglass, not glass1 and glass2 :)

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Rayne
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Re: Glass help

Post by Rayne »

Runamok wrote:I meant the same name, as in blueglass and blueglass, not glass1 and glass2 :)

well that of course will cause problems. When a game runs into 2 shaders that should be used it doesn't knows which one to use so in the end both get dropped or glitches start occurring.
That's why we always tell people to use their maps name in shaders.

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Runamok
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Re: Glass help

Post by Runamok »

but that's exactly what I thought he was talking about here

RedSnappa wrote:It works. IT WORKS! Be it known that you MUST make sure to delete .pk3's that have older versions of your shaders in them! They were interfering with my new shader and causing it not to work. This problem is solved now.

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Rayne
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Re: Glass help

Post by Rayne »

It is, nobody said it isn't. I think you and i got lost along the way Runa lol

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Runamok
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Re: Glass help

Post by Runamok »

ah ok, just he said he took the shader from another map he made :P

if both maps are released as is you've got the shader conflict we just talked about, and you didn't tell him not to do that? :P

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Rayne
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Re: Glass help

Post by Rayne »

Runamok wrote:ah ok, just he said he took the shader from another map he made :P

if both maps are released as is you've got the shader conflict we just talked about, and you didn't tell him not to do that? :P

well i didn't thin the actually copied the entire shader along with the name. I figured he either used the same shader or copied the code and changed the names to suit the new map.

RedSnappa
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Location: North Carolina (USA)

Re: Glass help

Post by RedSnappa »

Does anyone know if alphaGen oneMinusPortal is a valid function? It is the effect I am trying to create.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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