A few questions:
1. Is it possible to have glass that acts like a mirror at short distance (like ~100 units in Radiant) but like transparent glass at long distance (like ~500-1000 units)? If so, how would I do it?
2. If not, what is the best way to set up a shader for a transparent glass floor (that is not breakable)?
Glass help
Glass help
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Glass help
So the "close mirror, far glass" thing can't be done?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Glass help
I tried the simple water shader you posted, minus the surfaceparm water and surfaceparm nonsolid. It isn't working. I took out all the tcMods, since my texture shouldn't be moving at all. Will that make it stop working?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Glass help
you should try follow this tutorial http://www.gotdelirium.com/site/articles_8.html
If you follow that it should work. theres more info there.
If you follow that it should work. theres more info there.
Re: Glass help
I'm not doing liquids right now. I was trying to adapt what you posted for liquids to work for glass. It didn't work, and adapting what I came up with for liquids also didn't work. I also tried using a glass shader from another map I made, and it didn't work. So I appear to be lost.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Glass help
I still don't get it. What does this have to do with glass? You mention glass one time at the top of the article and then it is all about liquids. My glass is solid but transparent so my caulk must be as well?
That said, I think I have a use for that slime.
That said, I think I have a use for that slime.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Glass help
I have an idea and I have no idea if it would work or not. In Q3A there are those portal teleporters that you can see right through to the other side, but when you walk further from them they fog over. What if you put shiny glass in front of one of those teleporters, and pointed the teleporter (portal view) right back out from the teleporter (and of course the shiny glass would be unbreakable and prevent people from walking into the teleporter (in fact, I imagine that an entity provides the actual teleportation in q3a, and the surface of the visible 'teleporter' is just some kind of portal.
This could give the type of effect you are looking for, unless urt can't have teleporter (portals) like that?
This could give the type of effect you are looking for, unless urt can't have teleporter (portals) like that?