Electrical arcs

Having a problem with a shader or texture
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ValkoVer
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Re: Electrical arcs

Post by ValkoVer »

Effects from moteof won't work in urt afaik :/

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gsigms
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Re: Electrical arcs

Post by gsigms »

I think it does not work because it use triggers that replace shaders ingame, a feature which does not work in urt, but the shaders should work on their own, but I have not tried.
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

RedSnappa
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Re: Electrical arcs

Post by RedSnappa »

I wrote a shader with two alpha-channel TGAs and managed this. I think it is good enough.
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[LCDLC]Snappa
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Lunaxe
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Re: Electrical arcs

Post by Lunaxe »

Wowww... that looks pretty awesome. A bit trippy too :P
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

RedSnappa
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Re: Electrical arcs

Post by RedSnappa »

I put breakable glass around it (which is already broken in this picture) as a shield. If you touch the beam you die instantly. This is the energy core of a spacestation, after all.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Lunaxe
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Re: Electrical arcs

Post by Lunaxe »

Nice work man, cant wait to see the finished product and this energy core in game :D
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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Rayne
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Re: Electrical arcs

Post by Rayne »

If it's energy shader then it should emit some light, and add another stage with additive blend func to dodge some areas and make it look a bit more "glowy"

RedSnappa
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Re: Electrical arcs

Post by RedSnappa »

The problem with making it emit light is that other energy beams are next to rotating platforms, and it looks weird when you can see a lit spot on a platform rotate around instead of seeing the light stay constant on the rotating object. Hopefully someone can tell me how to fix this.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
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Re: Electrical arcs

Post by Rayne »

Yeah i see your problem one of major drawbacks of a static light grid.
Not much you can do really, best way to go is to use add an additive stage in the shader and force more white into the energy effect. When you turn on bloom white glows, so it will look like it's emitting light while it's not, another way to go is to create a flare similar to ones you can see on ambush and place it around the pillar.

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johnnyenglish
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Re: Electrical arcs

Post by johnnyenglish »

I'm not suggesting you should do this on a large area but you could do something like this on a small scale to give the impression of the light from the beam hitting surrounding objects.


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