skybox problem

Having a problem with a shader or texture
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nemNEMnem
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skybox problem

Post by nemNEMnem »

Hi, i did it :D
i created my first own skybox, but there is a little problem: the shader is kidding me

Code: Select all

textures/skies/nem_dust 
 {
     qer_editorimage env/nem_dust/nem_dust_view.tga   

 surfaceparm noimpact
 surfaceparm nolightmap
 surfaceparm sky
     
  q3map_sun 0.266383 0.274632 0.358662 100 50 55
  q3map_surfacelight 80

        skyparms env/nem_dust/nem_dust - -
 }


shot0105.jpg

shot0104.jpg

shot0103.jpg
for a big tree, you need a small axe.
--Bob Marley--

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nemNEMnem
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Re: skybox problem

Post by nemNEMnem »

the skybox + shader
nem_dust.zip
(2.38 MiB) Downloaded 549 times
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: skybox problem

Post by johnnyenglish »

Just noticed you're using

env/nem_dust/nem_dust_view.tga

for the qer image but

env/nem_dust/nem_dust

for the sky

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nemNEMnem
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Re: skybox problem

Post by nemNEMnem »

anything wrong with it?
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Location: Oeiras, Portugal

Re: skybox problem

Post by xandaxs »

I'm using my iPod so I can't download it now.
Will do it as soon as I get to my PC..

Use skyEXT instead of sky.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
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Image

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nemNEMnem
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Re: skybox problem

Post by nemNEMnem »

/help

surfaceparm skyEXT didnt helped...
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: skybox problem

Post by xandaxs »

buh..
mybad..
i'd remove the surfaceparm sky..

add q3map_skyEXT (values)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rylius
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Re: skybox problem

Post by Rylius »

^ the fuck are both of you doing?
it's q3map_sunEXT instead of q3map_sun and it doesn't matter right now (you should still use sunEXT though).
SUN SUN SUN NOT SKY
and leave the surfaceparm in there!

What is the problem? Looks exactly like the skybox images
Not sure what that missing texture is, but it's definitely not this shader
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<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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nemNEMnem
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Re: skybox problem

Post by nemNEMnem »

but it must be the shader, if i rename for example the _bk to _lt, then i can see the left side as the _bk, but now the _lt is a missing texture....
irritating :(
for a big tree, you need a small axe.
--Bob Marley--

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Rylius
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Re: skybox problem

Post by Rylius »

Not the shader. Something in the map is wrong.
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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