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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Texture Fail

Having a problem with a shader or texture
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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Texture Fail

Postby ValkoVer » Wed Sep 05, 2012 12:27 am

DagF wrote:I think thise elements should be included in the shader:
http://q3map2.everyonelookbusy.net/shad ... #nomipmaps
http://q3map2.everyonelookbusy.net/shad ... m#nopicmip
They will prevent that the image get blured.

No, these won't help.

http://www.urbanterror.info/forums/topi ... ntry300991

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Texture Fail

Postby DagF » Wed Sep 05, 2012 6:34 am

Not for the scale problem.
But it would prevent the image from bluring i think?
Image

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Texture Fail

Postby banksy » Wed Sep 05, 2012 10:14 am

Ah, well someone here in Australia has your name also :P

Goodluck with your map. Please make sure gameplay is efficient.
Image

Cyan
Posts: 4
Joined: Sun Sep 02, 2012 6:22 pm

Re: Texture Fail

Postby Cyan » Mon Sep 10, 2012 4:38 pm

Ok Guys i solved the Problem.
The cause was the q3maptoolz program.
I just made the BSP file direct in gtkradiant


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