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Re: Texture Fail

Posted: Wed Sep 05, 2012 12:27 am
by ValkoVer
DagF wrote:I think thise elements should be included in the shader:
http://q3map2.everyonelookbusy.net/shad ... #nomipmaps
http://q3map2.everyonelookbusy.net/shad ... m#nopicmip
They will prevent that the image get blured.

No, these won't help.

http://www.urbanterror.info/forums/topi ... ntry300991

Re: Texture Fail

Posted: Wed Sep 05, 2012 6:34 am
by DagF
Not for the scale problem.
But it would prevent the image from bluring i think?

Re: Texture Fail

Posted: Wed Sep 05, 2012 10:14 am
by banksy
Ah, well someone here in Australia has your name also :P

Goodluck with your map. Please make sure gameplay is efficient.

Re: Texture Fail

Posted: Mon Sep 10, 2012 4:38 pm
by Cyan
Ok Guys i solved the Problem.
The cause was the q3maptoolz program.
I just made the BSP file direct in gtkradiant