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Baking Animated Textures

Having a problem with a shader or texture
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KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Baking Animated Textures

Postby KroniK » Mon Nov 26, 2012 12:33 am

Hey guys,

Does anyone know if there is a way to bake animated textures into a map?

Example: Disco ball in the center of a room and having the lights spin around the walls.

I had just thought of this Idea and figured that baking the texture would allow you to add couches and furnature to the room and let the disco ball's light fall dynamically onto those surfaces.

Example 2: spot light swinging back and forth across buildings

Anyway Food for thought.
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Baking Animated Textures

Postby johnnyenglish » Mon Nov 26, 2012 9:46 am

Well look at this from 17 seconds and it does something similar


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Rayne
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Joined: Wed Aug 17, 2011 5:22 pm

Re: Baking Animated Textures

Postby Rayne » Tue Nov 27, 2012 3:38 pm

It's definitely doable, but not advisable.
In order to make this work you'd have to bake shadows and textures for every single step.
Basically you'd be animating the light in an entire room one frame at a time. The amount of textures needed would raise the pk3 size so much, it just wouldn't be worth it.


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