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Arena files in 4.2

Having a problem with a shader or texture
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Arena files in 4.2

Postby RedSnappa » Mon Jun 10, 2013 4:30 pm

4.2 has a new gametype, Last Man Standing. Is it necessary to change arena files in the following manner?

In 4.1.1:
{
map "ut4_cannons2_beta2"
longname "Cannons 2 Beta 2"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
}

In 4.2:
{
map "ut4_cannons2_beta2"
longname "Cannons 2 Beta 2"
type "ut_ffa ut_lms ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
}
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: Arena files in 4.2

Postby HappyDay » Mon Jun 10, 2013 6:08 pm

No, you don't need to add ut_lms. ut_ffa covers both ffa and lms. For jump mode it's ut_jump.
Have a happy day! :)

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Arena files in 4.2

Postby RedSnappa » Mon Jun 10, 2013 8:57 pm

HappyDay wrote:No, you don't need to add ut_lms. ut_ffa covers both ffa and lms. For jump mode it's ut_jump.

Thanks for answering. Is there anything else I should know about arena files?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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