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Grid Sky-box

Having a problem with a shader or texture
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Joined: Thu Aug 18, 2011 12:49 pm
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Re: Grid Sky-box

Postby v3nd3tta » Thu Dec 19, 2013 7:06 am

you'll have to do it with the skybox entity, just like Johnny said.

or you could try building it with brushes in a seperate "box" and use the _skybox entity.

get the outlines of the map (there where every bit of your sky sits) and do 5 "lines" of the small 3d grid in every direction.
the trick is, it doesn't work with big amounts of sky - that'd destroy the illusion.

so - jump maps or a very special frag map with small amounts of sky.
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