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Human clip possible?

Having a problem with a shader or texture
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Human clip possible?

Postby RedSnappa » Sun Oct 12, 2014 10:18 pm

We have playerclip, which acts as an invisible wall to everyone.
We have botclip, which acts as an invisible wall to bots but has no effect on humans.
Is it possible to create a "humanclip," which acts as an invisible wall to humans but has no effect on bots?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Human clip possible?

Postby johnnyenglish » Mon Oct 13, 2014 5:47 am

Having thought about this, I dont think it's possible, players are players whether controlled by human or server (bot).

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JRandomNoob
Posts: 23
Joined: Thu Aug 30, 2012 1:19 am
Location: Estonia

Re: Human clip possible?

Postby JRandomNoob » Fri Dec 26, 2014 7:23 am

Bots can activate triggers humans can’t (on Prague, opening spawn doors from the outside; on Mandolin, lowering and raising the beam that falls when the bomb explodes). You could try a nonsolid wall with a weaponclip door inside it, although I’m not sure it’s 100% possible to close the door quickly enough to keep humans from slipping through.


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