Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Preventing wallkicks

Brushwork, patches and other issues
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Preventing wallkicks

Postby RedSnappa » Thu Mar 29, 2012 2:35 pm

You can prevent players from walljumping off of a wall by giving the shader on a wall surfaceparm slick.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Preventing wallkicks

Postby nemNEMnem » Thu Mar 29, 2012 3:54 pm

aaaaaaaaaaaaaaaaaaaaaaaaaand?
i am sorry, but i think alot of guys know this already, you can post the shader for a "slick"-texture, so it would be a help for people who sucks at creating shaders (like me :D, but seriously i know how to create a slicktexture :D)
for a big tree, you need a small axe.
--Bob Marley--

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: Preventing wallkicks

Postby Rylius » Thu Mar 29, 2012 3:55 pm

Now put it in the Wiki. :)
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Preventing wallkicks

Postby RedSnappa » Mon Feb 24, 2014 3:10 am

Here is a slick clip shader and texture. This works like common/clip but does not allow wallkicks. I recommend putting this on all vertical clip surfaces, but not on clip surfaces on which players can walk.
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


Return to “Brush / patches and other mesh”

Who is online

Users browsing this forum: No registered users and 3 guests

cron