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Timed doors

Brushwork, patches and other issues
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Timed doors

Postby RedSnappa » Sat Oct 01, 2011 1:07 pm

I have two sets of doors. I want the first set open and the second set closed for 6 minutes, then the second set open and the first set closed for 6 minutes, and so on. What is the best way to set this up?

The usefulness of this is to create an unbalanced CTF with 4 blue flags and 1 red flag for 6 minutes, followed by 4 red flags and 1 blue flag for 6 minutes.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: Timed doors

Postby bludshot » Sat Oct 01, 2011 8:29 pm

Seems like you should be able to do this just by having one of the doors start open and the other doors start closed. Then just do a target delay / relay (whatever) to trigger both doors every 6 minutes. I don't know the precise entities for this off the top of my head but that's how you'd do it I think.


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