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Looping Music

Brushwork, patches and other issues
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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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Looping Music

Postby VanilleOD » Thu Oct 06, 2011 6:01 pm

I have a problem with my map alinosperch on Team Survivor and Bomb.
The Sound is 45sec and everytime a round starts and the music is still running it plays again and i can hear it twice.

I tried already:
A big trigger brush wuth trigger_multiple that triggers a target_speaker every 45sec
and:
target_speaker
_ _ ./\
_ _ _|
target_relay _ <---> _ target_delay
_ _ ./\________________(waittime)
_ _ _|
target_delay
(wait: 2-3sec)
_ _ ./\
_ _ _|
trigger_always


an other Idea was placing target_speakers everywhere, but I don't know if thats an good idea. Help please :)

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Looping Music

Postby flajeen » Thu Oct 06, 2011 6:05 pm

try noise on worldspawn.
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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
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Re: Looping Music

Postby VanilleOD » Thu Oct 06, 2011 7:25 pm

Tried it, dont help =/

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Looping Music

Postby Delirium » Thu Oct 06, 2011 9:51 pm

VanilleOD wrote:place target_speakers everywhere
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VanilleOD
Posts: 38
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Re: Looping Music

Postby VanilleOD » Fri Oct 07, 2011 6:57 pm

i thought thats bad for the performance so I tried to avoid that. So, is it bad with that much speakers or not? :)

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Delirium
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Location: Auckland, New Zealand

Re: Looping Music

Postby Delirium » Fri Oct 07, 2011 7:47 pm

Nope
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VanilleOD
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Re: Looping Music

Postby VanilleOD » Fri Oct 07, 2011 9:42 pm

ok awesome thx :)

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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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Re: Looping Music

Postby VanilleOD » Sat Oct 08, 2011 10:30 pm

too many entitys xD fail :P


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