Looping Music

Brushwork, patches and other issues
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VanilleOD
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Looping Music

Post by VanilleOD »

I have a problem with my map alinosperch on Team Survivor and Bomb.
The Sound is 45sec and everytime a round starts and the music is still running it plays again and i can hear it twice.

I tried already:
A big trigger brush wuth trigger_multiple that triggers a target_speaker every 45sec
and:
target_speaker
_ _ ./\
_ _ _|
target_relay _ <---> _ target_delay
_ _ ./\________________(waittime)
_ _ _|
target_delay
(wait: 2-3sec)
_ _ ./\
_ _ _|
trigger_always


an other Idea was placing target_speakers everywhere, but I don't know if thats an good idea. Help please :)

flajeen
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Re: Looping Music

Post by flajeen »

try noise on worldspawn.
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VanilleOD
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Re: Looping Music

Post by VanilleOD »

Tried it, dont help =/

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Delirium
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Re: Looping Music

Post by Delirium »

VanilleOD wrote:place target_speakers everywhere
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VanilleOD
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Re: Looping Music

Post by VanilleOD »

i thought thats bad for the performance so I tried to avoid that. So, is it bad with that much speakers or not? :)

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Delirium
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Re: Looping Music

Post by Delirium »

Nope
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VanilleOD
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Re: Looping Music

Post by VanilleOD »

ok awesome thx :)

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VanilleOD
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Re: Looping Music

Post by VanilleOD »

too many entitys xD fail :P

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