Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Flowing water

Brushwork, patches and other issues
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Flowing water

Postby RedSnappa » Mon Oct 17, 2011 12:14 pm

Is it possible to make water that pushes a player with its flow?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Flowing water

Postby Delirium » Mon Oct 17, 2011 12:17 pm

Trigger_push -> info_null or target_position
the closer the target_position or info_null is to the center of the trigger_push the less force there will be
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Flowing water

Postby RedSnappa » Mon Oct 17, 2011 12:18 pm

Won't this require a lot of triggers to make a river flow? How would a player escape the river?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Flowing water

Postby Delirium » Mon Oct 17, 2011 12:33 pm

Yes it would need a lot of triggers, Jumping or a ladder? otherwise you couldn't make it posible.
Image

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: Flowing water

Postby Rylius » Mon Oct 17, 2011 12:54 pm

I made a bridge with a river like that for a contest once.
http://www.urbanterror.info/forums/topi ... ge__st__20

The triggers are quite far away, check the effect yourself, heh
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Flowing water

Postby xandaxs » Mon Oct 17, 2011 3:14 pm

I though about rylius's map aswell :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


Return to “Brush / patches and other mesh”

Who is online

Users browsing this forum: No registered users and 1 guest

cron