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Max breakables?

Brushwork, patches and other issues
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RageQuit
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Max breakables?

Postby RageQuit » Wed Oct 26, 2011 9:23 pm

Hey everyone, I'm planning on making a map that is somewhere around 80% destructible. The only thing that is stopping me is I'm not sure about the limits of Radiant and/or UrT. Does anyone know how breakables affect fps? I know a few don't do anything, but I am worried that many, along with lighting and people playing, may create some serious lag.
.:AnP:.+Rocks=TLF

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Delirium
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Re: Max breakables?

Postby Delirium » Wed Oct 26, 2011 9:24 pm

256 is the maximum number of brush entities you can have in a map. and yes, it will be quite laggy...

GL
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xandaxs
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Re: Max breakables?

Postby xandaxs » Wed Oct 26, 2011 9:30 pm

AFAIK, Antic (made by an FS crew member, can't really remember the name) is a "destroyable" map.
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[12:25] <Nounou> hello
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Rylius
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Re: Max breakables?

Postby Rylius » Wed Oct 26, 2011 9:34 pm

^ No it's not.

Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated.
If you're going for destructible walls or buildings, screw it. :)
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xandaxs
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Re: Max breakables?

Postby xandaxs » Wed Oct 26, 2011 9:45 pm

ut4_turnpike_fixed i believe (not sure if that's the name, but if you really want to know i'll tell you), is breakable all over the place (with nades)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Delirium
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Re: Max breakables?

Postby Delirium » Wed Oct 26, 2011 10:18 pm

you mean ut4_piketurn ? and no its not... lol xandaxs your failing :P
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RageQuit
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Re: Max breakables?

Postby RageQuit » Thu Oct 27, 2011 6:10 am

Rylius wrote:^ No it's not.

Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated.
If you're going for destructible walls or buildings, screw it. :)


Well, honestly the idea started as making an open replacement for a map called t3h wallhack which was for private use only but was pretty popular. From there it turned in to all breakable windows, and at some point it became just a breakable map. So 100 windows might not be too far off from what I want to do.
.:AnP:.+Rocks=TLF

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xandaxs
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Re: Max breakables?

Postby xandaxs » Thu Oct 27, 2011 6:19 am

Lol, no Delirium, I mean ut4_turnpike_fixed
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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theRipper
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Re: Max breakables?

Postby theRipper » Sun Oct 30, 2011 12:59 am

turnpike extended, is a fail horrible illegal map and i will not have you discussing it :)
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