Max Entitys and speaker range?

Brushwork, patches and other issues
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VanilleOD
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Max Entitys and speaker range?

Post by VanilleOD »

Easy and short:
Whats the maximum amount of entitys (not brushes)?
Whats the maximum range of the target_speaker?

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Delirium
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Re: Max Entitys and speaker range?

Post by Delirium »

Pretty sure there is no maximum on entities though don't quote me on that, I do know though that the more you put in the longer your map takes to load and the more memory consumptive your map will be, so its best to use them only when you need to.

As for the range once again I don't think there is a range, I think its more done on how loud the .wav file is rather than distance. Distance is a key factor but honestly your just going to have to do tests.
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VanilleOD
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Re: Max Entitys and speaker range?

Post by VanilleOD »

K about the range, imma do some tests :P

but there is a maximum. i tried to fix that fking music bug with much speakers, while loading the map it showed me that message: "Too many map entities".

bludshot
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Joined: Fri Sep 23, 2011 12:12 am

Re: Max Entitys and speaker range?

Post by bludshot »

There is definitely a max for entities. If you want music all over the map, why not just use actual music?

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VanilleOD
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Re: Max Entitys and speaker range?

Post by VanilleOD »

bludshot wrote:why not just use actual music?


Sorry, idk what you mean :mrgreen:

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Rylius
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Re: Max Entitys and speaker range?

Post by Rylius »

Entity limit is 1024. Keep in mind that 64 entities are reserved for player stuff (with 32 max players, that is), every spawn, every nade, every dropped item is another entity. Stay below 400 in the map and you'll be fine.

Distance should be based on volume of the sound. You can set the music key in the worldspawn entity to have music play in the whole level.
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bludshot
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Re: Max Entitys and speaker range?

Post by bludshot »

VanilleOD wrote:
bludshot wrote:why not just use actual music?


Sorry, idk what you mean :mrgreen:


Like Rylius says, you can just set the music in the worldspawn. Then the music will play everywhere on the map at the same volume. The only drawback is that users can control the volume of music using s_musicvolume (including turning the music all the way off).

But, if your music is just a novelty, and if you don't mind that some people have music turned off, then it's definitely the way to go over the hassle of many entities and stuff...

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VanilleOD
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Re: Max Entitys and speaker range?

Post by VanilleOD »

No I don't mind if they turn it off. I'd prefer this function, but for some reason the music is not starting.
I tried this in the worldspawn:
music
music/alinosmultiplayershort.wav

music
music/alinosperch/alinosmultiplayershort.wav

music
sound/alinosmultiplayershort.wav

music
sound/alinosperch/alinosmultiplayershort.wav

and the same with the noise key. Nothing worked.

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Rylius
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Re: Max Entitys and speaker range?

Post by Rylius »

Maybe you have music disabled yourself? :D
Also check the console for errors.
Try /developer 1 and starting the map again if it doesn't show anything. Feel free to upload the log if you can't understand the output.
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VanilleOD
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Re: Max Entitys and speaker range?

Post by VanilleOD »

The console log shows nothing about sound or music errors, but check it urself:

Code: Select all

Going from CS_CONNECTED to CS_PRIMED for VanilleOfDead
Channel memory manager started
RE_Shutdown( 0 )
----- R_Init -----
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Couldn't find image file for shader 24 - Default
Couldn't find image file for shader Material #1
WARNING: models/players/gear/helmet_red_leader.tga not present, using
models/players/gear/helmet_red_leader.jpg instead
WARNING: models/players/gear/helmet_blue_leader.tga not present, using
models/players/gear/helmet_blue_leader.jpg instead
WARNING: models/weapons2/knife/knife_handle2.tga not present, using
models/weapons2/knife/knife_handle2.jpg instead
WARNING: models/weapons2/knife/knife_blade2.tga not present, using
models/weapons2/knife/knife_blade2.jpg instead
WARNING: models/weapons2/spas12/spas_12.tga not present, using
models/weapons2/spas12/spas_12.jpg instead
Couldn't find image file for shader ­
Couldn't find image file for shader models/players/athena/icon_default.tga
UI menu load time = 12 milli seconds
13 crosshairs parsed
CL_InitCGame:  4.56 seconds
14 msec to draw all images
Com_TouchMemory: 0 msec
VanilleOfDead acknowledged gamestate
clientCommand: VanilleOfDead : 3 : cp 9018205 2061673283 2061673283 @
-120728133 2061673283 -593702969
Going from CS_PRIMED to CS_ACTIVE for VanilleOfDead
serverCommand: 4 : scoress 0 0 0 0 0 0
serverCommand: 5 : print "VanilleOfDead entered the game
"
VanilleOfDead entered the game
serverCommand: 6 : cp "Welcome to Urban Terror 4.0"
Welcome to Urban Terror 4.0

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