gsigms wrote:Rambetter's Pipe generator can only generate perfect curves, so I think it is ok if you only make bevel from square brushes for your curved corners. May be Markinho can confirm but if you want to create slim/fat curves, you can play around with the extrude parameters and then cut the generated brush, but it seemed to me not very convenient.
Ok So yes rambs generators can only create perfect curves, however creating something that is not at least based on that perfect curve is asking for lemmings!! Your bezier curves do not seem to provide any advantage over simply removing the top 4 or 5 slices of one of rambs pipes. If anything, because the steepness of the curve increases as you get closer to the peak, it is extremely likely that you will have MAJOR lemming problems! you can create just about any style of launch ramp using rambs generators by just removing the slices you dont need!
Besides having a slightly different look... i dont see how having a ramp that is not based on a perfect curve could give you any advantage....
EDIT: is there a tut on phong shading?? I think that this would make the ramps in my icy map look a lot nicer but idk how or what phong shading is and/or how to apply it