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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

_sun

Brushwork, patches and other issues
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RageQuit
Posts: 30
Joined: Sun Oct 23, 2011 2:58 am

_sun

Postby RageQuit » Fri Jan 27, 2012 6:11 am

Just a quick question that I have been wondering for a while. Whenever I have tried to use the _sun option, for infinite sunlight, it has never worked. Is there something I need to adjust with q3map2toolz? Or is it something with a skybox?
.:AnP:.+Rocks=TLF

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: _sun

Postby ValkoVer » Sat Jan 28, 2012 10:29 am

First thing, use _sunExt, it's better. It probably doesn't work because of wrong values (like very low sun angle).


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