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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.
Brushwork, patches and other issues
- Posts: 30
- Joined: Sun Oct 23, 2011 2:58 am
Just a quick question that I have been wondering for a while. Whenever I have tried to use the _sun option, for infinite sunlight, it has never worked. Is there something I need to adjust with q3map2toolz? Or is it something with a skybox?
- Posts: 176
- Joined: Mon Aug 22, 2011 11:01 am
- Location: Poland
First thing, use _sunExt, it's better. It probably doesn't work because of wrong values (like very low sun angle).
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