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Buggy func_door stairs

Brushwork, patches and other issues
Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
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Buggy func_door stairs

Postby Markinho » Wed Feb 15, 2012 6:08 pm

http://www.youtube.com/watch?v=Ux4uXdV9 ... e=youtu.be
I don't get it, I made an elevator in the same exact way and it's perfectly working

Code: Select all

angle -1
classname func_door
lip (-8 -16 -36 etc.)
speed 40
target stairs1 [targetname stairs1 (trigger_multiple)]
team stairs1
Image

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KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Buggy func_door stairs

Postby KroniK » Wed Feb 15, 2012 10:51 pm

I would suggest instead of putting them on a team... maybe try naming each one separately and using target relay's to trigger each one of them (all of the target relay's having the same targetname). Or maybe delays instead of relays because then you can time each stair. Not sure if that would fix it but it might be worth a try?
"I still miss my ex girlfriend, but my aim is improving."

User avatar
KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Buggy func_door stairs

Postby KroniK » Wed Feb 15, 2012 10:54 pm

you could also try making them move in the opposite direction and using the start open flag... that could also fix the problem.
"I still miss my ex girlfriend, but my aim is improving."


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