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Patch meshes and terrain

Brushwork, patches and other issues
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Patch meshes and terrain

Postby RedSnappa » Fri Mar 09, 2012 2:22 am

If I am working on a fun, not-so-serious map, are patch meshes a good idea for terrain? (I assume that following FrankieV's terrain tutorial for 3dsmax is the best thing for a serious map.)
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Patch meshes and terrain

Postby DagF » Fri Mar 09, 2012 7:52 am

That is more pointed agains urt hd.
If you want players to be able to walk on it you should do patch meshes or brushes.
Id reccomand brushes tbh.
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