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Preventing wallkicks - Custom Map Makers
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Preventing wallkicks

Brushwork, patches and other issues
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Preventing wallkicks

Postby RedSnappa » Thu Mar 29, 2012 2:35 pm

You can prevent players from walljumping off of a wall by giving the shader on a wall surfaceparm slick.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Preventing wallkicks

Postby nemNEMnem » Thu Mar 29, 2012 3:54 pm

aaaaaaaaaaaaaaaaaaaaaaaaaand?
i am sorry, but i think alot of guys know this already, you can post the shader for a "slick"-texture, so it would be a help for people who sucks at creating shaders (like me :D, but seriously i know how to create a slicktexture :D)
for a big tree, you need a small axe.
--Bob Marley--

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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
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Re: Preventing wallkicks

Postby Rylius » Thu Mar 29, 2012 3:55 pm

Now put it in the Wiki. :)

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Preventing wallkicks

Postby RedSnappa » Mon Feb 24, 2014 3:10 am

Here is a slick clip shader and texture. This works like common/clip but does not allow wallkicks. I recommend putting this on all vertical clip surfaces, but not on clip surfaces on which players can walk.
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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