[TUTORIAL] Better Spawndoors/1-Side-Brushes

Brushwork, patches and other issues
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nemNEMnem
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[TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by nemNEMnem »

Hi, i think all of you know these Methods to create Spawndoors like this (http://www.urbanterror.info/docs/150-spawn-doors/). But by doors like this, the enemy can killing you in the moment you stand in the trigger and throw nades in the short moment into the spawn. I have solved this with a simpler and easier solution. The enemy CAN'T shot in anyway into the spawnroom or look in it, if you go out of your base, you cant go back and this without any doors or triggers !!!

How I did this? It's VERY simple and easy, the solution is a 1-Side-Brush, it exist only from one side. From the other side, u can shoot trough from only one side and go through it from one side.
It is a simple Patch, you create it with SHIFT+P, a pop-up comes, press ok. This is the simple door.
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gl mfg nemNEMnem
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by xandaxs »

That's pretty easy...
But i guess it'll be good for some people :P
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[12:25] <Nounou> hello
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nemNEMnem
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by nemNEMnem »

yes, and it is VERY efective against spawnkiller :D
for a big tree, you need a small axe.
--Bob Marley--

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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by MajkiFajki »

Moderator/Admin Call

Auto resize image plagin is needed!

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by xandaxs »

Wow, forgot to say:

- This isn't good for all gametypes, it's nice for Team Deathmatch or Capture the Flag, but it shouldnt be used neither for TS nor Bomb (Players might camp on the spawn or drop the bomb there, etc..)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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johnnyenglish
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by johnnyenglish »

nemNEMnem - feel free to add this to the wiki - it's a good idea.

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by xandaxs »

And If people still like to use Opening SpawnDoors (using Triggers) - cuz it looks better with it, they can always create a brush right after the Door caulked on all sides except the one that'll face the outside, which should be textured with "Weaponclip" ;)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

RedSnappa
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Post by RedSnappa »

xandaxs wrote:Wow, forgot to say:

- This isn't good for all gametypes, it's nice for Team Deathmatch or Capture the Flag, but it shouldnt be used neither for TS nor Bomb (Players might camp on the spawn or drop the bomb there, etc..)

True, but this problem is easily solved by making the spawndoor patch into a func_wall with gametype key set to 3567.
[LCDLC]Snappa
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