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[TUTORIAL] Better Spawndoors/1-Side-Brushes

Brushwork, patches and other issues
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nemNEMnem
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[TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby nemNEMnem » Sat Aug 20, 2011 9:00 pm

Hi, i think all of you know these Methods to create Spawndoors like this (http://www.urbanterror.info/docs/150-spawn-doors/). But by doors like this, the enemy can killing you in the moment you stand in the trigger and throw nades in the short moment into the spawn. I have solved this with a simpler and easier solution. The enemy CAN'T shot in anyway into the spawnroom or look in it, if you go out of your base, you cant go back and this without any doors or triggers !!!

How I did this? It's VERY simple and easy, the solution is a 1-Side-Brush, it exist only from one side. From the other side, u can shoot trough from only one side and go through it from one side.
It is a simple Patch, you create it with SHIFT+P, a pop-up comes, press ok. This is the simple door.
Image

Image


gl mfg nemNEMnem
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby xandaxs » Sat Aug 20, 2011 9:37 pm

That's pretty easy...
But i guess it'll be good for some people :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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nemNEMnem
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby nemNEMnem » Sat Aug 20, 2011 9:50 pm

yes, and it is VERY efective against spawnkiller :D
for a big tree, you need a small axe.
--Bob Marley--

MajkiFajki

Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby MajkiFajki » Sat Aug 20, 2011 10:01 pm

Moderator/Admin Call

Auto resize image plagin is needed!

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby xandaxs » Sat Aug 20, 2011 11:12 pm

Wow, forgot to say:

- This isn't good for all gametypes, it's nice for Team Deathmatch or Capture the Flag, but it shouldnt be used neither for TS nor Bomb (Players might camp on the spawn or drop the bomb there, etc..)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
Space cake
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby johnnyenglish » Sun Aug 21, 2011 6:44 am

nemNEMnem - feel free to add this to the wiki - it's a good idea.

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xandaxs
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Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby xandaxs » Sun Aug 21, 2011 7:57 am

And If people still like to use Opening SpawnDoors (using Triggers) - cuz it looks better with it, they can always create a brush right after the Door caulked on all sides except the one that'll face the outside, which should be textured with "Weaponclip" ;)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

RedSnappa
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Location: North Carolina (USA)

Re: [TUTORIAL] Better Spawndoors/1-Side-Brushes

Postby RedSnappa » Mon Mar 04, 2013 5:06 pm

xandaxs wrote:Wow, forgot to say:

- This isn't good for all gametypes, it's nice for Team Deathmatch or Capture the Flag, but it shouldnt be used neither for TS nor Bomb (Players might camp on the spawn or drop the bomb there, etc..)

True, but this problem is easily solved by making the spawndoor patch into a func_wall with gametype key set to 3567.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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