Hey folks!
I know its been a while and it might seem kinda ungrateful to come here asking for help... But its worth a shot.
I'm having some FPS issue on my jump map. Not big but FPS wobble between 115 and 125, sometimes it even reaches 105 and such. The jump map only has 3 jumps do far, 3 big jumps but only 3, it's smaller than a regular jump map.
I've everything detailed except for the caulked brushes I made around each jump...
How it looks like in Radiant (no filter activated):
When filtering detail brushes:
When in-game I use r_showtris I can see though that the entire map is being rendered (with the exception of the start room because it is divided by a portal)
Shouldn't it be only rendering the structural surrounding brushes?
How can I fix this FPS issue?
I was trying to avoid manual hinting as I don't quite know how to make it properly yet.
Besides, a jump map shouldn't need hinting as long as you have z-shaped corridors between jumps to block visibility (which I do).
How can I solve this?
FPS Issue
FPS Issue
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: FPS Issue
Check for leaks first.
It screws up the vis.
It screws up the vis.
Re: FPS Issue
You can't hint anything in straight room like this. Why water brush is cut into 2 parts? Whats r_speeds value?
Re: FPS Issue
- Map has no leaks
- I isn't all straight, that was a jump... The maps looks like this:
- The water brushes are actually split in 3 because I've a tunnel at the end that goes down and I need to split it because of it.... It shouldn't b causing any issue though should it?
- r_speeds is 0 (the default)
- I isn't all straight, that was a jump... The maps looks like this:
- The water brushes are actually split in 3 because I've a tunnel at the end that goes down and I need to split it because of it.... It shouldn't b causing any issue though should it?
- r_speeds is 0 (the default)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya