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Building teleports

Brushwork, patches and other issues
fresh
Posts: 9
Joined: Wed Oct 16, 2013 4:08 pm

Building teleports

Postby fresh » Sat Oct 19, 2013 11:45 am

Hey people, I want to create a teleport.
I just googled how to do it, and I found out that the trigger texture should be a trigger_teleport.

Now here's my problem: everytime I select trigger_teleport the brush disappears (trigger).
Also if I select the trigger texture and do it with the entities it also disappears. Also Misc -> map info: no trigger_teleport

I also don't get teleportet ingame.

How to do it now that it doesnt disappear?

thanks

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Building teleports

Postby DagF » Sun Oct 20, 2013 12:48 pm

The texture just indicates that this brush is a brush that will teleport the player. It is not visible ingame.
You need to add trigger_teleport to it.

The reason it disapears when you add the trigger to the brush is becouse of a viewfilter. you have to go to view in the radiant menu and then filter and click on the fields with checksigns beside it.
Image

fresh
Posts: 9
Joined: Wed Oct 16, 2013 4:08 pm

Re: Building teleports

Postby fresh » Mon Oct 21, 2013 5:06 pm

Awesome! Thank you! You helped a lot :)

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Building teleports

Postby DagF » Wed Oct 23, 2013 2:35 pm

No problem :) Glad i could help :)
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Building teleports

Postby RedSnappa » Sat Feb 22, 2014 10:26 pm

Use common/trigger on a brush that is part of a trigger_teleport entity. Point it to any number of misc_teleporter_dest entities using the target/targetname entity keys.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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