Error

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flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Error

Post by flajeen »

It doesn't die, it opens a window, minimize everything and configure it.
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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: Error

Post by bludshot »

Why would a map even need to exceed this limit?

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Error

Post by xandaxs »

Icy maps require tons of brushes...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: Error

Post by bludshot »

Even Ramb's map didn't *need* to exceed this limit, he could have just released multiple maps, but he wanted to have it all in one map. And I can't imagine icy maps need more brushes than regular maps. Some of the icy rooms its just 4 flat walls and a floor, and a few patches. I've never seen a icy room with tons of brushes before.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Error

Post by xandaxs »

Well, they do...
Just a single bowl can have 7000 brushes
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: Error

Post by Markinho »

Well, I don't know how many brushes are there in icyworld, I just know I can't open the map file in radiant because my pc crashes, try it out, it's in the pk3 already
Plus in a icymap I'm making I already have 4000 brushes for 5 jumps, and they are all needed
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Error

Post by RedSnappa »

bludshot wrote:Why would a map even need to exceed this limit?

This map currently has 10680 brushes. It probably finishes around 11000 unless I cut or add something major.
Attachments
vacuum13.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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