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Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Thu Nov 17, 2011 5:47 pm
by nemNEMnem

Re: Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Thu Nov 17, 2011 7:16 pm
by xandaxs
why did you created an Urban Terror 4.2 and not HD?

Re: Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Thu Nov 17, 2011 11:25 pm
by bludshot
If I understand what you are saying, you don't even have to ask 27. Radiant and q3map2 are open source.

Re: Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Fri Nov 18, 2011 7:30 am
by xandaxs
Yeah....
Its Nice to have a proper HD mapping package!

Ill try it :)

Re: Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Fri Nov 18, 2011 8:02 am
by DagF
But, but i like my batch files...(I even use it for mapping with urt4.1 lol) ;)

This sounds very nice inded!

Xan: he have created an urt HDa AND a urt 4.2. So urt hd alpha AND the iourbanterror42_bumpy_v7a.exe works.

Keep up the good work man! :-D

Re: Urban Terror Mapping Package 2.0 and HDa incoming

Posted: Fri Nov 18, 2011 2:31 pm
by nemNEMnem
i think i have to write a tut in the wiki about mapping with HD, but there are just 2 big changes:
- other fs_game (not longer q3ut4, its now urthdalpha1)
- the bumps i think we should add a extra wikipage for bumpmapping (cause we just have normalmap, and this isnt realy usefull for newbies and it dont explain how to compile and so stuff (i finaly looked in urbanterror.info how it works and after a few tryies (i tried it a bit over 20.000.000 times :D) i get it), i think i can do that until monday)

and i thinks its going right with the release, cause i dindnt change anything from the FS_q3map_Radbump_4a.exe